They can also be used to reference where the hero or event is on a map. Or make one area where certain monsters appear more often - the weight affects how often out of the groups that particular monster group appears, so you could have a place where an ultra rare monster appears all the time or 1/10th of the time or even make it so that it appears only on one tile, 100% of the time. So say you had a world map, you could make certain enemies turn up only in one area, while have others turn up in another. Regions can be used for many things, but most people use them for defining what monster groups go where on a map. (Or tile change/substitution of some kind.) For a full run-down check this post. I think of you want to adjust them on the fly (like during play) you'd need a script or use events instead. Firstly, you could probably just look this information up in the help file (or, there's this handy hover-help feature in Ace where if you hover over a command a small pop-up with information appears.) That said: Passage options are set via the Tileset Tab in the database.
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